"Program a map to display frequency of data exchange, every thousand megabytes a single pixel on a very large screen. Manhattan and Atlanta burn solid white. Then they start to pulse, the rate of traffic threatening to overload your simulation. Your map is about to go nova. Cool it down. Up your scale. Each pixel a million megabytes. At a hundred million megabytes per second, you begin to make out certain blocks in midtown Manhattan, outlines of hundred-year-old industrial parks ringing the old core of Atlanta..."
First up, one of my fellow retrocomputing afficionados named Toni Westbrook has undertaken an amazing project: Shredz64. Chances are, you've heard of the game Guitar Hero, in which you use a controller shaped very much like an electric guitar to 'play' rock music as a character in a video game. I've never played it, but it looks like it might be neat. Anyway, Westbrook is designing an interface for the Commodore-64 called the PSX64 that will let you hook a Guitar Hero controller up. He's also developing a game that works …