Tag: rpg

  1. Strange sources of wisdom and capitalism.

    05 December 2022

    I apologize in advance for how disjointed this post seems. I've been tinkering with it off and on for a while, and I've come to the conclusion that there isn't strictly a linear narrative. The context loops around a bit because it's easier to explain a few things after the fact than it is to arrange them chronologically. I promise, it'll make sense (probably).

    Modulo people possibly taking me slightly too seriously I've never been particularly shy about talking about my love of table-top RPGs. Though I started with Dungeons and Dragons as a kid, as I got older I …

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  2. Casting a data point into the origins of the Polybius myth.

    22 November 2017

    A couple of days ago (a couple of minutes ago, as I happen to write this) I watched a documentary on Youtube about a modern urban legend, the video game called Polybius.  I don't want to give away the entire story if you've not heard it before, but a capsule version is that in 1981.ev a strange video game called Polybius was installed in a number of video arcades in the Pacific Northwest.  The game supposedly had a strange effect on some of the people playing it, ranging from long periods of hypnosis to night terrors, epileptic convulsions and …

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  3. Real life seems like Shadowrun - so why can't I throw fragging fireballs?!

    02 December 2016

    From time to time I sit down with my gaming buddies, and we both lament and observe how well reading and playing cyberpunk games has prepared us for life in the twenty-first century. I don't think that many people expected real life to track quite so closely with many a cyberpunk world penned by the masters, from William Gibson to Neal Stephenson to Bruce Sterling. Strangely enough, many of the lifestyle strategies depicted in these stories have helped keep our own lives (and those of our families) stable and, for the most part nice to live as human history has …

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  4. Virtual Adept rotes for Mage20

    31 March 2016

    Since the 20th anniversary edition of Mage: The Ascension was released by Onyx Path Publishing a couple of us have been playing around with it for old time's sake. You can take the players out of the game but you can't take the game out of the players, so of course things went real wild, real fast. So, to that end, here are a couple of rotes for the Virtual Adepts.

    (Disclaimer: White Wolf Games came up with Mage and the (Old) World of Darkness originally; Onyx Path Publishing has the rights to publish and extend the oWoD; I'm just …

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  5. Free RPG Day 2011!

    17 June 2011

    Tomorrow is Free RPG Day once again, a day to let your nerd flag fly by paying your friendly local gaming store a visit to see what they have in stock. If they're worth the Cheetos and Mountain Dew on their gaming tables they'll have some nifty new games for you to take home for the asking (it is Free RPG Day, after all). If you're lucky you'll be able to try them in the store with your closest friends (or people you don't even know, which can be just as fun). Or maybe you heard about tomorrow well in …

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  6. Eclipse Phase NPC: Paul - El Pulpo Magnifico!

    20 August 2010

    System: Eclipse Phase
    Character name: Paul - El Pulpo Magnifico!
    Apparent age: 3
    Character concept: Psychic octopus, professional sportscaster

    Prior to the Fall of transhumanity people always said that there was something a little.. off.. about an uplifted giant Pacific octopus whom the Somatek geneticists decanted. Given the name Paul, he soon distinguished himself from his broodmates by becoming something of a historian. It's widely agreed that the first thing Paul saw after awakening to sentience was probably a sportscast of some kind; maybe it was microgravity rugby, maybe it was superconducting hockey, it might even have been centripital soccer. One …

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  7. Busy times, crazy life.

    24 May 2010

    It's been a really busy week or two so I haven't had time to write much. I realize that it's only common sense, but I still find it amusing that I have the least time to write about what's going on when the most is happening. Funny, how that happens. Anyway, once the opportunity presents itself I like sitting down to make an attempt at describing everything that's been happening. I've mostly been posting hit and run messages to Twitter lately (like everybody else on the planet these days) because I can do that without looking up from everything else …

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  8. Mage rote: Portal Gun

    16 May 2010

    Game: Mage: the Ascension
    Rote: Portal Gun (alternatively, Artifact *)
    Spheres: Correspondence
    *
    Tradition: Sons of Ether
    Commonly used focus: Self explanatory

    Effect: The Virtual Adepts came up with it but it took the Sons of Ether to make it practical. Nobody's quite sure if Valve only has Sleepers on staff or if there are a couple of VA's among their coders, but everyone agrees that having a device that can forge Correspondence portals in the blink of an eye is a handy thing, albeit horribly vulgar. While gamers eat this stuff up like cake using one of these badboys outside is …

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  9. Mage rote: ...as they really are.

    20 April 2010

    Game: Mage: the Ascension

    Rote: ...as they really are.

    Spheres: Matter , Mind , Prime , Spirit *

    Traditional focus: Absinthe, though any reasonably high proof spirits would do.

    Effect: This is a sensory rote developed by a Cult of Ecstasy chaote named Amber who made a habit of communing with the genius loci of wherever she happened to crash for the night. Following an old saying by Oscar Wilde that the first drink of absinthe shows us things as we wish they were, the second as they are not, and the third as they really are, she would prepare three doses of absinthe …

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