Tag: project byzantium
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To work around some scheduling conflicts, this month's Project Byzantium development sprint will be held this weekend, 24 and 25 August 2012 at HacDC. If you've been following the project for a while and would like to get involved, or if you're a new developer and would like to get up to speed this will be a perfect time. In addition to talking over lessons learned since the release of v0.2a we'll be teaching new developers everything you'll need to know to get up to speed.
If you can't attend physically we'll be livestreaming the sprint so you can …
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UPDATE: 20191230 - Uploaded much better video footage to my Peertube account, linked appropriately.
My preparations leading up to HOPE 9 were something of a last minute scramble; at HacDC the night before we left for New York my trusty cellphone of four years decided to give up the ghost. This meant that I had to get to a Sprint store early on Thursday morning, pick out a new phone (a Samsung Galaxy S-2, which appears to be a later model of Lyssa's phone) and set about migrating all of my data in the little time there was before I had …
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HOPE Number Nine was a success. Due to a massive Boltbus failure on Sunday night, I didn't get home until 0530 this morning. I'm weary, exhausted, hurting rather a lot, and in need of yet another shower. I'll write about it when I've got more spoons.
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We're in the home stretch. I'm writing this at HacDC while waiting for a build to finish. We're getting ready to freeze the codebase for v0.2a of Project Byzantium, after which time we're not going to change anything until people start using it and the bug reports come in. In other words, we'll have a code freeze until we start working on the next release. We have special give-aways for HOPE Number Nine and a presentation to finish up (start, really).
Anyway, this is a post to say where I'll be and what we're doing. I have two presentations …
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