Nifty things to do with Searx.
Not too long ago I was noodling over a problem: I wanted to break up the scheduling queues in Huginn to make my fleets of agents a little more efficient when the execute. The best way I could think of was to make some of the schedules stochastic - periodically have an agent roll some dice and depending on what comes up decide whether or not to trigger the agents downstream. So, of course I started looking for a random number generator that would basically roll 1d10. However, the Liquid templating language that Huginn uses internally doesn't have any function to …
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