Nifty things to do with Searx.

Not too long ago I was noodling over a problem: I wanted to break up the scheduling queues in Huginn to make my fleets of agents a little more efficient when the execute.  The best way I could think of was to make some of the schedules stochastic - periodically have an agent roll some dice and depending on what comes up decide whether or not to trigger the agents downstream.  So, of course I started looking for a random number generator that would basically roll 1d10.  However, the Liquid templating language that Huginn uses internally doesn't have any function to …

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FIXED - Truecrypt v6.0a released.

I'm well over a week late with this post, but better late than never. The Truecrypt Foundation announced on 8 July 2008 that v6.0a of Truecrypt, the cross-platform disk encryption package was released to the Net, along with its source code. Judging by the changelogs, it stands head and shoulders above the last releases (v5.1 and v5.1a) in several important respects. First and foremost, the new release takes full advantage of systems that have more than one CPU in them (like many laptops these days), so if you're using whole disk encryption storage I/O will be …

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