Tag: engineering

  1. ContactCon 2011.

    26 October 2011

    As you've no doubt guessed, the reasons for my radio silence have been many and multi-layered, and now things have calmed down a little. I've been scrambling with the rest of the development team to get Project Byzantium in such a state that it was ready to show off at ContactCon. ContactCon, held late last week, was an unconference dedicated to showcasing and networking the developers of next-generation communication technologies that was driven by the attendees presenting their work rather than gathering to listen to people speak on stage. Most of us who attended are working on technologies that are …

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  2. Project Byzantium: Sprint #1.

    15 March 2011

    EDITED: 20110318 @ 0955 EST5EDT. See end of article.

    A few weekends ago at HacDC a small team of highly skilled hackers gathered to work on practical solutions to a problem which has risen its ugly head time and again in the past few months: a lack of connectivity. Most of the time, when your DSL line goes dead for a couple of hours it's no big deal. If your phone service is tied into DSL (e.g., you're a voice-over-IP customer or the line is physically damaged) it's a bit more of a problem if you don't have an alternate …

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  3. Granular universal gripper.

    10 November 2010

    One of the trickiest things in the field of robotic engineering is getting the manipulators right. Look down at your hand: you probably have five digits, four fingers and a thumb which are articulated and largely independent of one another (modulo a bit of funny business with the ring and little fingers but, as with many things natural variation comes into play here). Each finger folds and rotates in ways that the science of engineering hasn't quite gotten the hang of replicating. Then a group of scientists discovered an insanely simple design: a small sack full of granules and a …

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  4. Engineering and re-engineering over the long weekend.

    31 August 2008

    If you normally browse my website directly (i.e., not using an RSS feed aggregator of some kind) you'll see that I made some major changes to the front page late last night. For the past couple of days I've been profiling load times and such like, and discovered that I could improve the code and structure markedly with some changes. I've been using the Firebug and YSlow plugins to see where the bottlenecks were, and as a result I removed a half-dozen or so badges from weblog directories that did little else but add to the page loading time …

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  5. Working around patent licensing problems with evolutionary algorithms.

    08 October 2007

    Evolutionary computer algorithms are good at solving a relatively common set of problems through trial and error - the set of problems that we know of with a large number of equally valid possible solutions, of which some subset of those are faster or more efficient. The only way to see which of these solutions will do what you want is to try one and mess around with it for a while, and then try a slightly different approach. In other words, by tinkering, tweaking, and hacking around, which is great on a small scale but when you're looking at a …

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  6. I don't think that these are subtle enough to really work well.

    16 February 2007

    An outfit called Innovative Fabrications is specialising in furniture with hidden compartments for Joe and Jane Average, though their prices are a bit more than /J*e Average/ can probably afford at the drop of a hat. That's not why I'm not so sure about them, though... if you click around in their catalogue, you'll notice two things: One, the styles of furniture, or at least the ones pictured, are a bit too old fashioned to blend in well with the furniture that people these days are likely to buy. Someone with a bit of common sense and a bit …

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