High Gibson - noun, genre - Science fiction in the cyberpunk genre that makes no bones about being inspired by William Gibson's classic works. Stylistic influences, tropes, and character archetypes are easily recognized as being inspired by the Sprawl Trilogy and the Burning Chrome short stories. Compare with high fantasy.
From time to time I sit down with my gaming buddies, and we both lament and observe how well reading and playing cyberpunk games has prepared us for life in the twenty-first century. I don't think that many people expected real life to track quite so closely with many a cyberpunk world penned by the masters, from William Gibson to Neal Stephenson to Bruce Sterling. Strangely enough, many of the lifestyle strategies depicted in these stories have helped keep our own lives (and those of our families) stable and, for the most part nice to live as human history has gone nonlinear all around us. Sure, we're seeing early experimenting with direct neural interfaces in hospitals, AI research is changing the world around us faster than we can see (and some of it's even open source), grinders are starting to do some pretty weird stuff with their own bodies, and we have stupidly advanced technology available for next to nothing on the street, but let's dig a little deeper.
What's really fucking with me is how much real life is tracking some of the backstory of Shadowrun.
Since the 20th anniversary edition of Mage: The Ascension was released by Onyx Path Publishing a couple of us have been playing around with it for old time's sake. You can take the players out of the game but you can't take the game out of the players, so of course things went real wild, real fast. So, to that end, here are a couple of rotes for the Virtual Adepts.
(Disclaimer: White Wolf Games came up with Mage and the (Old) World of Darkness originally; Onyx Path Publishing has the rights to publish and extend the oWoD; I'm just some schmuck who plays tabletop RPGs and comes up with stuff, I don't own any of it.)