A couple of months ago for my Lesser Feast I decided to treat myself to a toy that I've had my eye on for a couple of months: A Pi-Top laptop kit. My fascination with the Raspberry Pi aside (which includes, to be honest, being able to run a rack full of servers in my office without needing to install a 40U rack and a new 220 power feed), it strikes me as being a very useful thing to have under one's desk as a backup deck or possibly a general purpose software development computer. Most laptops have one unique motherboard per model and if you want to upgrade (or need to replace it) you're pretty much limited to buying a brand-new laptop. To upgrade a Pi-Top you just need to buy a new RaspberryPi, slide a panel aside, and swap a few cables, a system design that I think could be useful indeed. It also has remarkably few components; the screws and fasteners aside, the PiTop is composed of only a few modules: A base with a battery, a keyboard and touchpad panel, a lid with display, a black lexan access panel, a hub circuit board that ties everything together, and a RasPi. You can get a couple of modules to go with it, such as a prototype board for electrical engineering experiments and modular speakers, all of which attach to a sliding rail and plug into a unique pinset on the hub. I'm not an electrical engineer by any means but I have built many a kit over the years, and from eyeballing it it looked like a fairly simple build. I didn't document the build with photographs or anything because I didn't think to do so at the time. Sorry.
UPDATE (20170120): The game may have been found!
Many years ago, maybe a year after 321 Contact magazine merged with Enter magazine, there was a review of a video game which seemed like it was a tie-in for the movie 2010: The Year We Make Contact. The scenario was that you'd just gained access to the USS Discovery, and you had to repair all of the systems on board the ship to win the game. As I recall, a free hint in the review was that you should repair HAL-9000 first, because he could help you figure out how to fix the rest of the ship. I don't think I ever saw it in a store (then again, it's been over 30 years), nor do I recall reading about it in any of the other Commodore magazines I was reading at the time. It may have been vaporware - an early review copy could have been sent out but it never actually hit the shelves. I've searched for information about this game periodically over the years, and I've had searchbots prowling around looking for information about it as well (even dozens of permutations of likely titles for the work), and none of us have found anything even vaguely talking about it.
Oh, Internet hive-mind... did this ever actually exist? If so, where could I find a copy? And, most importantly, what was the title of the game?
As mentioned above, I think the game in question has been found. Jarandhel succeeded where I kept failing. He was able to determine that the game's title is actually 2010: The Graphic Action Game, and it's not a Commodore title, it's a Colecovision title. The screenshots certainly seem to match what I remember seeing in a magazine, and the game mechanics definitely fit what I recall. The entire game has been described as being one big hacking minigame (warning: TV Tropes link). Chances are there's an abandonware version of it floating around someplace, though I'll need to track down a Colecovision emulator to play it.