Nifty things to do with Searx.

Mar 08 2020

Not too long ago I was noodling over a problem: I wanted to break up the scheduling queues in Huginn to make my fleets of agents a little more efficient when the execute.  The best way I could think of was to make some of the schedules stochastic - periodically have an agent roll some dice and depending on what comes up decide whether or not to trigger the agents downstream.  So, of course I started looking for a random number generator that would basically roll 1d10.  However, the Liquid templating language that Huginn uses internally doesn't have any function to do this and I didn't feel like bodging one together even though it would probably work well enough for my purposes.  So, off to my local Searx instance to see what I could scare up.

It was then that discovered (or re-discovered, maybe) some interesting things about the meta-search engine in question.